Ah... Sorry for the late update! Kazu and I went to see Pirates 3 last night around nine with my pals Phil and Johane. We didn't get back to the studio until midnight, so we went straight home and played Zelda: Twilight Princess to clear our minds of the mess that was Pirates3. It felt like someone's brainstorming session fully realized onto the big screen -- story elements were just slapped on seemingly on the fly without any set up or foreshadowing. It was ridiculous. Beautiful to look at however, and everyone was in character, but the story was a mess. The scene where the ships were swirling around in a vortex shooting each other was the ultimated visual metaphor of the story's plot.
Ah well. It was nice to get out of the studio and experience something with friends. Plus the highlight was seeing the Transformers trailer on the big screen -- I got chills! Can't wait for that one. =)
I couldn't help but feel bad for the screenwriters for pirates, though. Kazu and I have experienced similar struggles with deadline pressures and the pressure to perform, but on a much much smaller scale of the graphic novel. This is the problem I suppose with trying to write in a commercial format. You're under the whim of the publisher/producers to do the best job you can in limited time and with the expectation that it will be loved by the public and make them lots of money. That's a lot of pressure.